Portfolio

Highlighted Games From Over 20 Shipped Titles:

IMMORTALS OF AVEUM

PlayStation5, Xbox Series X, and PC

  • Founding and Lead Sound Designer of Ascendant Studios
  • Guided the company to adopt Wwise audio middleware
  • Created, edited, implemented, mixed and tested all audio through prototyping
  • Established the audio department by finding, hiring, and mentoring a talented team
  • Established and maintained fruitful relationships with external audio vendors
  • Shipped the game with critically acclaimed audio quality on time and under budget

LABYRINTH

PC and Mac

  • Audio Director of Free Range Games
  • Created, edited, implemented, mixed, and tested all game audio
  • Game developed in Unity for PC and Mac using Master Audio plugin

GOOSEBUMPS: NIGHT OF SCARES VR

iOS and Android

  • Audio Director of Free Range Games
  • Guided the company to adopt Master Audio plugin for Unity
  • Created, edited, implemented, mixed, and tested all game audio
  • VR game developed in Unity for iOS and Android VR

SUMMIT X RACING

iOS and Android

  • Contract Sole Sound Designer of Free Range Games
  • Game developed in Unity for iOS and Android
  • Created, edited, implemented, mixed, and tested SFX not completed by previous Audio Director

FREEFALL TOURNAMENT

Unity Web Player

  • Contract Sole Sound Designer of Free Range Games
  • Game developed in Unity for Unity Web Player for web browsers
  • Created, edited, implemented, mixed, and tested SFX not completed by previous Audio Director

SKYLANDERS: TRAP TEAM

WiiU, Wii, Xbox One, Xbox 360, and PlayStation 4, PlayStation 3

  • Senior Sound Designer of Toys For Bob
  • Created, edited, implemented, mixed, and tested audio
  • Game and audio developed in custom engine and toolset

SKYLANDERS: GIANTS

Wii, Xbox 360, and PlayStation 3

  • Lead Sound Designer of Toys For Bob
  • Created, edited, implemented, mixed, and tested audio
  • Game and audio developed in custom engine and toolset

SKYLANDERS: SPYRO’S ADVENTURE

Wii

  • Audio Director of Toys For Bob
  • Created a strategy to complete all required sound work to a high degree of quality on a highly abbreviated schedule
  • Designed proprietary sound tool when FMOD middleware was rejected
  • Utilized external audio vendors effectively
  • Established audio department through internal promotion and hiring
  • Created, edited, implemented, mixed, and tested audio
  • Delivered high-quality results on time and under budget

SPIDERMAN WEB OF SHADOWS

Xbox 360 and PlayStation 3

  • Lead Sound Designer of Shaba Games
  • Created, edited, implemented, mixed, and tested audio
  • Game developed in custom engine with Wwise audio middleware

WAKEBOARDING UNLEASHED

Xbox and PlayStation 2

  • Sole and Senior Sound Designer of Shaba Games
  • Created, edited, implemented, mixed, and tested most audio
  • Designed proprietary sound tool for the custom game engine

TONY HAWK’S PRO SKATER 3

PlayStation 1

  • Founding Sound Designer of Shaba Games
  • Helped hire Junior Sound Designer to assist
  • Created, edited, implemented, mixed, and tested audio
  • Additional levels and PlayStation 1 port of PlayStation 2 game