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Highlighted Games From Over 20 Shipped Titles:
IMMORTALS OF AVEUM
PlayStation5, Xbox Series X, and PC
- Founding and Lead Sound Designer of Ascendant Studios
- Guided the company to adopt Wwise audio middleware
- Created, edited, implemented, mixed and tested all audio through prototyping
- Established the audio department by finding, hiring, and mentoring a talented team
- Established and maintained fruitful relationships with external audio vendors
- Shipped the game with critically acclaimed audio quality on time and under budget
LABYRINTH
PC and Mac
- Audio Director of Free Range Games
- Created, edited, implemented, mixed, and tested all game audio
- Game developed in Unity for PC and Mac using Master Audio plugin
GOOSEBUMPS: NIGHT OF SCARES VR
iOS and Android
- Audio Director of Free Range Games
- Guided the company to adopt Master Audio plugin for Unity
- Created, edited, implemented, mixed, and tested all game audio
- VR game developed in Unity for iOS and Android VR
SUMMIT X RACING
iOS and Android
- Contract Sole Sound Designer of Free Range Games
- Game developed in Unity for iOS and Android
- Created, edited, implemented, mixed, and tested SFX not completed by previous Audio Director
FREEFALL TOURNAMENT
Unity Web Player
- Contract Sole Sound Designer of Free Range Games
- Game developed in Unity for Unity Web Player for web browsers
- Created, edited, implemented, mixed, and tested SFX not completed by previous Audio Director
SKYLANDERS: TRAP TEAM
WiiU, Wii, Xbox One, Xbox 360, and PlayStation 4, PlayStation 3
- Senior Sound Designer of Toys For Bob
- Created, edited, implemented, mixed, and tested audio
- Game and audio developed in custom engine and toolset
SKYLANDERS: GIANTS
Wii, Xbox 360, and PlayStation 3
- Lead Sound Designer of Toys For Bob
- Created, edited, implemented, mixed, and tested audio
- Game and audio developed in custom engine and toolset
SKYLANDERS: SPYRO’S ADVENTURE
Wii
- Audio Director of Toys For Bob
- Created a strategy to complete all required sound work to a high degree of quality on a highly abbreviated schedule
- Designed proprietary sound tool when FMOD middleware was rejected
- Utilized external audio vendors effectively
- Established audio department through internal promotion and hiring
- Created, edited, implemented, mixed, and tested audio
- Delivered high-quality results on time and under budget
SPIDERMAN WEB OF SHADOWS
Xbox 360 and PlayStation 3
- Lead Sound Designer of Shaba Games
- Created, edited, implemented, mixed, and tested audio
- Game developed in custom engine with Wwise audio middleware
WAKEBOARDING UNLEASHED
Xbox and PlayStation 2
- Sole and Senior Sound Designer of Shaba Games
- Created, edited, implemented, mixed, and tested most audio
- Designed proprietary sound tool for the custom game engine
TONY HAWK’S PRO SKATER 3
PlayStation 1
- Founding Sound Designer of Shaba Games
- Helped hire Junior Sound Designer to assist
- Created, edited, implemented, mixed, and tested audio
- Additional levels and PlayStation 1 port of PlayStation 2 game
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